Unfortunately though, it lacks any SSAO effects and as such, it looks a bit bland in a number of places. Furthermore, the game features – slightly – better textures, lighting and shadows. As you’d expect, PC gamers can also remap all of the game’s keys. In addition, there wasn’t any mouse acceleration side effect, meaning that the overall experience is great with a keyboard + mouse. Transformers: Fall of Cybertron is powered by the Unreal Engine 3 and contrary to older UE3 titles, we did not notice any stuttering or texture pop-in (due to the engine’s dated streamlining features). And in a shocking turn of events, Activision stepped in and decided to let Mercenary Games handle the PC port of it and as a result of that, the PC version of Transformers: Fall of Cybertron is the definitive. Yes, there was a horrible 30fps lock – that was thankfully removed by modders – and there weren’t a lot of graphical options, but thanks to the Unreal Engine 3, the game performed great on the PC and there wasn’t any annoying mouse acceleration effect. You see, although Transformers: War for Cybertron was not as polished as we’d hoped to, it was still better than its console counterpart. When High Moon Games announced that they were not working on a PC version of its latest Transformers game, a lot of gamers got disappointed.
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